For many gamers, navigating virtual worlds is as simple as grabbing a controller or mouse. But for individuals with disability, traditional input methods can pose significant challenges. Enter MotionInput, a new software developed by Professor Dean Mohamedally and his team at University College London (UCL).
MotionInput employs touchless computing technology, allowing users to play games using only standard laptop equipment. Instead of relying on traditional inputs like a mouse or keyboard, users can utilise facial expressions and physical gestures captured by their computer’s webcam. For instance, a simple facial expression like raising an eyebrow could trigger a specific action in the game.
This innovative approach democratises gaming for individuals with disability, providing them with a customisable interface tailored to their unique needs.
The potential of MotionInput extends beyond gaming. Dr. Lynsay Shepherd from Abertay University highlights its broader applications in healthcare, construction, and education. As our society becomes increasingly digitised, touchless computing technologies like MotionInput can play a crucial role in enhancing accessibility and inclusion.
While the current focus is on gaming, the future holds promises of commercialising MotionInput for non-accessibility applications. With initiatives like MotionInput and ongoing efforts by organisations like SpecialEffect and Able Gamers, the landscape of gaming accessibility is undergoing a transformative shift, ensuring that everyone can participate and enjoy the virtual realm.
To find out more, please read MSN’s article on MotionInput.